The four free cells are not storage

The free cells hold one card each, and the fastest way to lose FreeCell is to treat them as a shelf. A card parked in a free cell blocks the space you need to move anything else. Use a free cell for a card you will move again soon, never for one you are just holding.

A useful rule of thumb: if you cannot say when a parked card will come back out, it should not be parked at all.

Count your moves before you commit

The number of cards you can move at once is not fixed — it depends on how many free cells and empty columns you have. Counting before you act is the single biggest lever on your win rate.

The practical effect: a move that looks impossible with no empty columns becomes routine once you open one. So when a run is stuck, look for a column to empty rather than trying to shuffle cards around the blockage.

Dig out the low cards first

Every foundation starts at the Ace, so an Ace or 2 buried at the bottom of a column is a chain of moves you must make before that foundation can grow at all. Find the Aces before you make your first move and build your plans around freeing them.

Keep columns long, not tidy

It is tempting to consolidate every column into neat descending runs. Resist it. Long columns are harder to rearrange, and consolidating early can leave you with no empty column when you need one most. Keep the columns flexible and only commit to a tidy structure when it serves a specific purpose.

A short checklist before each move

  1. Is there a card that can go straight to a foundation right now?
  2. Which move would empty a column?
  3. Would this move cost me a free cell I will need next?
  4. Have I checked the current number of movable cards?

Run through that list and FreeCell stops feeling like luck. Put it into practice on FreeCell, and if you are still learning the layout, Solitaire rules explains how FreeCell differs from Klondike.